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  • Pop Culture in Language Education : Theory, Research, Practice
    Pop Culture in Language Education : Theory, Research, Practice

    Pop Culture in Language Education provides comprehensive insight on how studies of pop culture can inform language teaching and learning.The volume offers a state-of-the-art overview of empirically informed, cutting-edge research that tackles both theoretical concerns and practical implications.The book focuses on how a diverse array of pop culture artifacts such as pop and rap music, movies and TV series, comics and cartoons, fan fiction, and video games can be exploited for the development of language skills.It establishes the study of pop culture and its language as a serious subfield within language education and applied linguistics and explores how studies of pop culture, its language, and its non-linguistic affordances can inform language education at various levels of proficiency and with various learner populations. Presenting a broad range of quantitative and qualitative research approaches including case studies on how pop culture has been used successfully in language education in and beyond the classroom, this book will be of great interest for academics, researchers, and students in the field of language education, applied linguistics, psycholinguistics, and sociolinguistics, as well as for language teachers and materials developers.

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  • Gaming Technology: Streaming, VR and More
    Gaming Technology: Streaming, VR and More

    Can you imagine going on a trip into space? What about flying along at 300 miles an hour in a levitating train? Or clinging onto your seat at a 4D movie? Thanks to STEM, soon you can do all this and more! Science, technology, engineering and maths are bringing new toys, tolls and technological gadgets into our everyday lives.Come and meet Professor Tess Tube, and join her STEM school, where you will learn about the amazing gadgets and gizmos that are all around us.

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  • Future Gaming : Creative Interventions in Video Game Culture
    Future Gaming : Creative Interventions in Video Game Culture

    A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium.This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way.Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games.Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars.For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.

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  • Digital Teaching and Learning in Higher Education : Culture, Language, Social Issues
    Digital Teaching and Learning in Higher Education : Culture, Language, Social Issues

    Digital collaboration has been established in higher education for many years.But when the Covid-19 pandemic struck, digital learning and virtual mobility became of utmost importance for higher education. In the international project »Digital and International Virtual Academic Cooperation« (DIVA), scholars from Israel, Australia, and Germany focused on intercultural learning and online collaboration.Based on their findings, they show how digital arrangements can be used in higher education, how digital teaching can be theorized, and what potential can be gained for post-pandemic teaching.

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  • Which screen technology is used in gaming laptops?

    Gaming laptops typically use either IPS (In-Plane Switching) or TN (Twisted Nematic) screen technology. IPS screens offer better color accuracy, wider viewing angles, and better overall image quality, making them a popular choice for gaming laptops. On the other hand, TN screens are known for their fast response times and high refresh rates, which can be beneficial for fast-paced gaming. Both technologies have their own advantages and are commonly used in gaming laptops, depending on the specific needs and preferences of the user.

  • Is right-wing extremism a threat to gaming culture?

    Right-wing extremism can be a threat to gaming culture as it can promote toxic behavior, discrimination, and exclusion within the gaming community. Extremist ideologies can lead to harassment, hate speech, and the spread of harmful stereotypes, creating a hostile environment for marginalized groups. It is important for the gaming community to actively combat and reject right-wing extremism to ensure a safe and inclusive space for all gamers.

  • What is the difference between culture and tradition?

    Culture refers to the beliefs, customs, arts, and social behaviors of a particular group of people, encompassing a broader range of practices and values. On the other hand, tradition specifically refers to the customs and practices that are passed down from generation to generation within a specific community or society. While culture is more dynamic and can evolve over time, traditions tend to be more static and rooted in history and heritage.

  • Can I pursue a business education with a focus on technology?

    Yes, you can pursue a business education with a focus on technology. Many business schools offer specialized programs or concentrations in technology management, information systems, or technology entrepreneurship. These programs provide a strong foundation in business principles while also incorporating coursework in technology-related topics such as data analytics, digital marketing, and innovation management. Graduates with this combination of skills are well-equipped to pursue careers in technology-driven industries or to start their own tech-focused businesses.

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  • Language, Culture, and Education : Challenges of Diversity in the United States
    Language, Culture, and Education : Challenges of Diversity in the United States

    Exploring language, culture and education among immigrants in the United States, this volume discusses the range of experiences in raising children with more than one language in major ethno-linguistic groups in New York.Research and practice from the fields of speech-language pathology, bilingual education, and public health in immigrant families are brought together to provide guidance for speech-language pathologists in differentiating language disorders from language variation, and for parents on how to raise their children with more than one language.Commonalities among dissimilar groups, such as Chinese, Korean, and Hispanic immigrants are analyzed, as well as the language needs of Arab-Americans, the home literacy practices of immigrant parents who speak Mixteco and Spanish, and the crucial role of teachers in bridging immigrants' classroom and home contexts.These studies shed new light on much-needed policy reforms to improve the involvement of culturally and linguistically diverse families in decisions affecting their children's education.

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  • Enhancing Beginner-Level Foreign Language Education for Adult Learners : Language Instruction, Intercultural Competence, Technology, and Assessment
    Enhancing Beginner-Level Foreign Language Education for Adult Learners : Language Instruction, Intercultural Competence, Technology, and Assessment

    This book is an authoritative text that explores best classroom practices for engaging adult learners in beginner-level foreign language courses.Built around a diverse range of international research studies and conceptual articles, the book covers four key issues in teaching language to novice students: development of linguistic skills, communicative and intercultural competence, evaluation and assessment, and the use of technology.Each chapter includes teaching insights that are supported by critical research and can be practically applied across languages to enhance instructional strategies and curriculum designs.The text also aims to build intercultural competence, harness technology, and design assessment to stimulate effective learning in formal instructional settings, including colleges, universities, and specialist language schools. With its broad coverage of language pedagogy at the novice level, this book is a must read for graduate students, scholars, researchers, and practitioners in the fields of language education, second language acquisition, language teaching and learning, and applied linguistics.

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  • Gaming and Technology Addiction : Breakthroughs in Research and Practice
    Gaming and Technology Addiction : Breakthroughs in Research and Practice

    Addiction is a powerful and destructive condition impacting large portions of the population around the world.While typically associated with substances such as drugs and alcohol, technology and gaming addiction have become a concern in recent years as technology use has become ubiquitous. Gaming and Technology Addiction: Breakthroughs in Research and Practice explores the social and psychological implications of technology and gaming addiction in addition to ways to manage and treat this unique form of addiction.Focusing on emerging research, case studies, and future outlooks, this comprehensive publication is an essential resource for psychologists, counselors, graduate-level students, and researchers studying psychology and technology use.

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  • Culture Coding : Harness technology and artificial intelligence to empower your business culture and performance
    Culture Coding : Harness technology and artificial intelligence to empower your business culture and performance

    In the midst of the Fourth Industrial Revolution, your organisation must harness technology, artificial intelligence and digital tools to stay ahead in your field. Fail to do so, and you won’t survive. Culture Coding provides five keys to building a digitally focused, constructive culture that engages staff, delivers for clients and ensures success. It shows you how to take advantage of technology, AI and behavioural science to enable a culture for digital and sustainable business growth, whether you lead a startup, an SME or a multinational enterprise. Read this book to: • Understand why open-sourced technology and AI are central to streamlining business services • Identify where and how AI can make the most difference to your organisation • Use gamification to maintain consistent staff and client engagement and keep making marginal gains in the new relationship economy • Apply behavioural science and digital strategies to become an emotionally intelligent business • Ensure your organisation is cyber-resilient

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  • What does double u mean in gaming language?

    In gaming language, "double u" is often used as a shorthand for "win." It is a way for players to quickly communicate that they have achieved a victory or success in a game. For example, if a player types "gg wp double u" in a chat after a game, it means "good game, well played, we won." It is a common slang term used to celebrate a win in gaming.

  • What is the meaning of tradition, culture, and identity?

    Tradition refers to the customs, beliefs, and practices that are passed down from generation to generation within a community or society. Culture encompasses the shared values, beliefs, and behaviors of a particular group of people, including their language, art, music, and social norms. Identity is the sense of self and belonging that is shaped by one's cultural background, traditions, and experiences. Together, tradition, culture, and identity form the foundation of a person's sense of belonging and connection to their community and heritage.

  • Is gaming as a hobby useful for general education?

    Gaming can be useful for general education in several ways. It can improve problem-solving skills, critical thinking, and strategic planning. Many games also incorporate historical or scientific elements, which can help players learn about different subjects in an interactive way. Additionally, gaming can also improve hand-eye coordination and reaction time. However, it's important for gamers to balance their hobby with other educational activities to ensure a well-rounded education.

  • Which option is better for gaming: 4k gaming, UWQHD gaming, or 2k gaming?

    The best option for gaming depends on the individual's preferences and the capabilities of their gaming setup. 4k gaming offers the highest resolution and visual quality, but it requires a powerful graphics card and monitor to fully take advantage of it. UWQHD gaming provides a balance between resolution and performance, offering a wider aspect ratio for a more immersive experience. 2k gaming, also known as QHD, is a good middle ground for those who want a balance between visual quality and performance. Ultimately, the best option for gaming is the one that provides the best balance between visual quality and performance for the individual's specific gaming setup and preferences.

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